Found it. Good grief, this is going back a bit, this was an initial proposal made before I was even on the mod team, way back in
I'd like to see the First Strike team have a crack at a
Bespin Cloud City map, in my opinion that is a level that has so much potential. The original
SWBF Cloud City was easily one of the best (gameplay wise) maps in the game (even though from an art point of view it was fairly ropy in places, textures just running off of edges, quite low levels of detail geometry wise), I still can't understand how it got dropped from
SWBF2. That map fully realised with gleaming spires, grand streets and soaring walkways (Snipers would have a field day) would be the ultimate infantry map in the SW universe, I suggest we use it.
Also you could have hours of fun zipping around the buildings having dogfights in your little
Twin Pod Cloud Cars. You could also open up other elements from the location that aren't seen in the movie like the opulent casinos and other nightspots that would have to make up any city governed by
Lando Calrissian. Like the
Cantina in
Mos Eisley, but a lot bigger and with a lot more class.
Another cool thing would be to have a second full
Cloud City map based in the city's industrial underbelly featuring the Carbon Freezing Chamber, the Detention Area, Junkyard, and the huge shaft (the full works, not a little bit on the side like in the
SWBF map), maybe you could have a quarter of it built with that wind vein construction that
Luke and
Vader fight on, and have the rest of the shaft created with a skybox. It could feature all the other cool locations that served as the backdrop for the
Luke vs
Vader scrap, you could have some real intense battles amongst all that junk in the shadows. And pick off
Ugnaughts when you have a spare minute.